Many of navigation interfaces for moving through a virtual environment involve a joystick based interaction. This form of interaction only very minimally engages users' bodies, which is drastically different from how we are typically navigating through a physical space. This lack of typical multisensory cues might be responsible for difficulties with staying oriented in a virtual environment, as well as the symptoms of cybersickness experienced by many VR users. Leaning based interface can provide a minimal vestibular cue of the direction in which the user is moving thus providing a more embodied form on navigation. In this project we have compared several leaning based interfaces and their effects on users' experience and performance.
“Hand-held VR controllers are widely available and used, however they can contribute to unwanted side-effects, such as increased cybersickness, disorientation, and cognitive load.”
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E. & Riecke, B. E. Comparing leaning-based motion cueing interfaces for virtual reality locomotion in 3D User Interfaces (3DUI), 2017 IEEE Symposium on (2017), 73−82.
Kitson, A., Hashemian, A. M., Stepanova, E. R., Kruijff, E. & Riecke, B. E. Lean into it: Exploring leaning- based motion cueing interfaces for virtual reality movement in 2017 IEEE Virtual Reality (VR) (2017), 215- 216.